Extends:
Modifiers:
Source code
SFItem.SFTexDummy%%
| FireTexture | getFireTex () | ||
| WaveTexture | getWaveTex () | ||
| PostBeginPlay () |
{
ItemIcon=Texture'SfResource1.Icons.AccDrugIco'
bAmbientGlow=False
PlayerViewMesh=LodMesh'SFItem.SFADrug'
PickupViewMesh=LodMesh'SFItem.SFADrug'
bHidden=True
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'SFItem.SFADrug'
DrawScale=0.001000
AmbientGlow=1
MultiSkins(1)=WaveTexture'SfResource1.NightVision.bigwhirly_3'
MultiSkins(2)=FireTexture'SfResource1.liquid.Virus_SFX'
bCollideActors=False
}